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I enjoyed how both the theme and the mechanics were simple but felt good when combined. The holding hands part confused me, since it seemed like it was going to be something important, but there didn't seem to be anything except a heart effect (not even a heal). The only real criticism I have is that the collision of some objects felt a little bit off compared to their visual (or maybe it had to do with more of the player's movement, not sure).

Thanks for comment! :)

Holding hands was giving points over time (there was a coin sound each time you got some points, multiplied by level). Issue with collisions was that they were 100% tile based, so they didn't match objects perfectly. Integration with some proper map editor is on my todo list for future jams haha